Gameplay programming & VR
Gameplay programming & VR
Category Unreal Engine
HarmonyLink 2: Unleashing the Future of Handheld Gaming Integration
Simplify Data Table Access in Unreal Engine with C++: A Singleton Approach
New Release: Unreal Toolkit v1.0.1 Bug Fixes and Optimizations
Hello everyone, Yesterday I released version 1.0.1 of Unreal Toolkit, the new version made the file size smaller and fixes a critical bug which caused the previous version to sometimes crash due a file not being included in the installer.…
Easily Package Your Unreal Engine Game with the Unreal Toolkit!
Unreal Toolkit is a new project I’ve been working on that aims to make the process of packaging easier and potentially faster. With this program you’re able to package an Unreal Engine game without ever needing to open up the…
A new year of VREngine
Hello everyone! Hope you all had a great new year! This year I plan to continue the development of VREngine. For those who don’t know, VREngine is a side project of mine that allows game developers to create VR games…
Rider – The best IDE for game development?
Rider is a powerful IDE by JetBrains that allows you to quickly develop games. I have been using this fantastic editor to code for the past year and its amazing. I have been using it for development at Plutoverse as…
How To: Detect VR controller in Unreal Engine
While working on VR Engine, I needed to detect what kind of controller the player is using (e.g. Index, Vive, Oculus) and surprisingly there doesn’t seem to be a native function for it so I went out to then internet…