Tag Unreal

How to Network Replicate UObjects in Unreal Engine

Network replicate UObjects

In Lunaris, we faced a significant design challenge: creating a flexible inventory system capable of supporting different item variations. Typically, inventory systems use an array of structs, each requiring identical properties. This limitation means every item would unnecessarily have properties…

A new year of VREngine

Hello everyone! Hope you all had a great new year! This year I plan to continue the development of VREngine. For those who don’t know, VREngine is a side project of mine that allows game developers to create VR games…